I created a range of animal assets for a mobile augmented reality experience developed for Nashville Zoo. My responsibilities included modeling, texturing, rigging, optimization, and Unity implementation across a broad collection of species.
Because the animals could be viewed from extremely close range in AR, the project required balancing visual quality with the performance limitations of a mobile application. Assets needed to hold up under close inspection while remaining efficient enough for real-time use.
This case study highlights several of the animals developed for the experience, along with selected modeling, topology, texture, rigging, and in-engine breakdowns.