Andre Wahl is a highly accomplished Lead 3D Artist with over a decade of professional experience spanning the video game, video production, and education industries. His expertise as a generalist encompasses 3D modeling, texturing, lighting, and asset optimization, making him a versatile contributor to a wide range of creative projects. Andre’s skill set includes proficiency in industry-standard software such as Maya, ZBrush, Substance Painter, and Unity, allowing him to deliver visually striking and technically precise assets.
Throughout his career, Andre has led and mentored 3D art teams, overseeing the production of stylized game assets and ensuring project deliverables are met with the highest quality standards. His work includes translating 2D concepts into fully realized 3D creations, while his deep knowledge of the entire 3D pipeline ensures seamless integration and consistency across all stages of production.
In addition to his artistic achievements, Andre has had a profound impact as an educator. He served as a 3D Animation Department Director and instructor, where he developed curriculum and launched degree programs that prepared students for careers in the competitive fields of game design and animation. His dedication to education has allowed him to share his passion for 3D art with aspiring artists, equipping them with the skills and insights necessary to succeed in the industry.
Andre’s career is defined by a commitment to both artistic excellence and mentorship, with his work contributing to a variety of successful projects. His unique blend of industry experience and teaching expertise positions him as a valuable asset to any creative endeavor.
As the Lead 3D Artist at Global World Wide, I spearheaded the development of the fantasy real-time strategy game Kingdom Maker. Leveraging my extensive expertise in 3D design and team leadership, I played a pivotal role in creating immersive gaming experiences for our players.
Responsibilities:
• Led and mentored a team of 3D artists, ensuring the delivery of high-quality assets within project timelines.
• Modeled, textured, and rigged game-ready assets, encompassing both hard surface and organic character models, while adhering to the project's stylized visual aesthetic.
• Collaborated closely with concept artists to translate 2D designs into 3D assets, considering technical constraints and maintaining artistic integrity.
• Established and implemented project-specific best practices for asset optimization, ensuring optimal performance without compromising visual quality.
• Provided guidance and support to external production studios, facilitating smooth asset integration and maintaining consistency across the project.
As a 3D Generalist at Blipd, I leverage my broad skillset and extensive knowledge of the Unity Game Engine to contribute to various aspects of production. My primary role is as the lead 3D Modeler, responsible for creating, texturing, and rigging in-game assets for environments, characters, creatures, props, and other elements.
Key responsibilities and achievements:
• Collaborate closely with art directors and concept artists to translate their vision into detailed 3D assets.
• Create and optimize 3D models, textures, rigs, environments, and props for AR mobile applications.
• Utilize Unity as a specialist, handling terrain sculpting, environment creation, scene lighting setup, and optimization.
• Collaborate with the development team to integrate assets into the game engine and set up prefabs.
• Employ ProBuilder for level prototyping, effectively blocking out levels for initial design stages.
Notable Projects:
Shopkins: Shop 'n' Seek:
• Acted as a 3D Modeler focused on prop and environmental asset creation, aligning with the design aesthetic of the source IP.
Nashville Zoo App:
• Served as the primary 3D Modeler, responsible for the majority of 3D assets within the app.
• Developed realistic animal models and optimized rigs for mobile augmented reality.
• Created a range of props and environmental assets.
• Took ownership of the Asia environment, handling its conceptualization, layout, and the modeling of environmental, character, and prop elements.
Fat Cats:
• Assisted in file management and prefab creation within the Unity game engine.
• Contributed to the production of external art assets for promotional and advertising purposes.
• Created stylized creatures called “Kinfolk” for Kindred Fates game, meticulously adhering to the established art style
• Collaborated closely with animators and riggers to ensure proper proportions and topology for required range of motion
• Revised 2D concept art to optimize for 3D with guidance from project lead
• Translated 2D concept art and vision into accurate 3D models while maintaining consistency with the game's art style.
• Led engaging lectures and hands-on instruction, equipping students with industry-relevant 3D skills.
• Collaborated on curriculum development to ensure alignment with industry standards and student success.
• Managed and optimized the Moodle Portal, providing accessible learning resources for enhanced student experience.
• Created high-quality educational assets designed to boost student engagement and comprehension.
• 3D Animation Department Director
• Oversaw all aspects of instruction and curriculum development, maintaining the quality and rigor of the 3D animation program.
• Spearheaded the launch of the 3D Bachelor program to meet growing student demand and provide advanced learning opportunities.
• Coordinated the "Get Reel" club, guiding students in creating professional demo reels to showcase their skills for career opportunities.
• Developed comprehensive course content and lesson plans, preparing students to meet the demands of the 3D animation industry.