Modular SciFi Corridor

This is a modular SciFi game environment I built. For the modeling I used Maya. For texturing, a combination of substance painter and Photoshop was used. Final renders and scene assembly are in Unreal Engine 4. All textures are rendered and presented at 1024x1024 resolution.
This project was inspired by Evgeny Kashin’s Space Station Bay: https://www.artstation.com/artwork/k21Z6
I also dew a lot of inspiration from Sheng Lam’s work, his SciFi Vending machine design in particular: https://www.artstation.com/shenglam
This project was an 8-week project for a Master's course I am taking at the Academy of Art University on game environment creation, and this was the result I produce for my Midterm Submission.

Unreal 4 Level Screen Shot

Unreal 4 Level Screen Shot

Design inspired by Evgeny Kashin

Design inspired by Evgeny Kashin

Design inspired by Evgeny Kashin

Design inspired by Evgeny Kashin

Shares Maps with the Wall
Design inspired by Evgeny Kashin

Shares Maps with the Wall
Design inspired by Evgeny Kashin

Design inspired by Evgeny Kashin

Design inspired by Evgeny Kashin

Design inspired by Evgeny Kashin

Design inspired by Evgeny Kashin

Design inspired by Evgeny Kashin

Design inspired by Evgeny Kashin

Design inspired by Sheng lam

Design inspired by Sheng lam

Original Concept inspired by a collection of references

Original Concept inspired by a collection of references

Design inspired by Doom Concept Art

Design inspired by Doom Concept Art

Original Concept

Original Concept

Original Concept

Original Concept

Billboards Created using alterations of my own renders

Billboards Created using alterations of my own renders