Modular Sci-Fi Corridor — Real-Time Environment

This project is a modular sci-fi corridor environment built as a real-time environment study. I created the modular architecture, props, materials, lighting, and final scene assembly, with the goal of producing a reusable kit that could create a larger environment from a relatively small set of assets.

Modeling was completed in Maya, with textures created using Substance Painter and Photoshop. The final environment was assembled, lit, and rendered in Unreal Engine 4. Materials were designed around a 1024×1024 texture budget, reinforcing the project’s focus on game-ready production rather than offline rendering.

The visual direction drew inspiration from Evgeny Kashin’s Space Station Bay and the industrial sci-fi work of Sheng Lam, particularly his vending machine designs. I used those influences as a starting point while developing my own corridor layout, modular forms, signage, props, and lighting treatment.

Unreal 4 Level Screen Shot

Unreal 4 Level Screen Shot

Design inspired by Evgeny Kashin

Design inspired by Evgeny Kashin

Design inspired by Evgeny Kashin

Design inspired by Evgeny Kashin

Shares Maps with the Wall
Design inspired by Evgeny Kashin

Shares Maps with the Wall
Design inspired by Evgeny Kashin

Design inspired by Evgeny Kashin

Design inspired by Evgeny Kashin

Design inspired by Evgeny Kashin

Design inspired by Evgeny Kashin

Design inspired by Evgeny Kashin

Design inspired by Evgeny Kashin

Design inspired by Sheng lam

Design inspired by Sheng lam

Original Concept inspired by a collection of references

Original Concept inspired by a collection of references

Design inspired by Doom Concept Art

Design inspired by Doom Concept Art

Original Concept

Original Concept

Original Concept

Original Concept

Billboards Created using alterations of my own renders

Billboards Created using alterations of my own renders