This originally started as a sculpting demo for a ZBrush class I taught. I later turned it into a 3D print. After sitting around on my external drive for months I finally got around to putting the finishing touches on it.
I sculpted and textured the character using ZBrush. The environment is constructed in Maya using basic shapes and a lot of emissive textures and procedural effects. I used an IBL from hdrlabs.com and modified it to be the proper color for my composition.
This was a fun little project. I really enjoyed the look dev process on it.