I worked across multiple areas of 3D production for Fat Cats, creating characters, props, environments, and supporting visual effects. My responsibilities included modeling, texturing, rigging, scene setup, and shot production.
During development, the team determined that full 3D gameplay was not the best direction for the project due to technical limitations. Rather than discard the existing work, the 3D assets were repurposed to create promotional artwork and advertisements for the game.
These promotional pieces were rendered in Maya using toon shading to maintain the stylized look of the project. This case study highlights selected characters, props, environments, and finished promotional shots, along with examples of the production work behind them.