Teaching Art in 2026: When the Industry Both Requires AI and Forbids It

General / 14 August 2026

How do we prepare digital artists for an industry that both requires AI and forbids it?

In a screening I conducted of entry-level digital art jobs, 22% requested generative AI knowledge, while 5% explicitly prohibited AI use. Most said nothing.

That creates a difficult problem for educators: ignoring AI may leave students unprepared, but over-relying on it may make them unemployable in parts of the industry.

My approach has been to focus first on what matters regardless of the tool: creative process and decision-making.

In my Digital Illustration course, students recently worked from a sci-fi design brief. For my demo, I designed a massive sea creature called a Vent Back.


I analyzed the brief, gathered reference, explored thumbnails, selected a direction, and refined the design. Only after the concept was established did I introduce AI, using my drawings and brief to generate final rendered explorations.

That raises a question I think our field needs to wrestle with:

If the idea, research, design, and decisions are human, but the final rendering is machine-assisted, at what point does it stop being “art”?

Production art has long separated design from execution through outsourcing, specialization, and art direction. AI complicates that relationship further.

For educators, I think the answer is increasingly to teach students three things:

How to create without AI.
How to work with AI.
And when not to use it.

The industry currently demands all three.


Elestrals Awakened

General / 26 September 2025

I wanted to share a project I’ve been contributing to as a 3D Artist: Elestrals Awakened.


It’s a pixel-art, 2.5D RPG built around Greek mythology. For me, it’s been about translating that mythology into a visual style that feels both nostalgic and fresh, bridging old-school RPG charm with modern art workflows.


We’ve launched the Kickstarter pre-launch page, which you can find here:👉 Elestrals Awakened Kickstarter Pre-Launch: https://www.kickstarter.com/projects/elestrals/elestrals-awakened/


I’ll be posting more behind-the-scenes looks at my process and contributions as development continues.


#PixelArt #GameDev #3DArt

🎮 Exploring Unity with the 3D Game Kit – A Tutorial Series for Artists

General / 15 May 2025

I recently wrapped up two YouTube tutorial series focused on Unity, and I wanted to share a bit of what inspired them here on ArtStation.

As a 3D artist, I’ve always enjoyed experimenting with new tools—and Unity’s 3D Game Kit really surprised me with how accessible and artist-friendly it is. It requires no coding, which makes it a great sandbox for creatives looking to dip their toes into game development without getting overwhelmed by technical barriers.

That experience led me to create two beginner-focused tutorial playlists:

🔗 Learn Unity with 3D Game Kit

📺 Watch the Playlis thttps://www.youtube.com/playlist?list=PLYawJ7qe2YxqncQsSSPtO9DPCvb1adhOT

This first series is all about getting familiar with Unity’s interface and understanding how the 3D Game Kit works. Each video is a bite-sized walkthrough of different tools and features—ideal for artists who’ve never opened Unity before. The goal is to help you build a playable level while gaining confidence in the engine.

🔗 Learn Unity with 3D Game Kit: Game Asset Creation

📺 Watch the Playlist https://www.youtube.com/playlist?list=PLYawJ7qe2Yxr5cViBzjurVnRrUABelpcI

After finishing the intro series, I wanted to take it a step further and explore the art pipeline side of Unity. This companion series walks through creating a simple asset from scratch—modeling in Maya, texturing in Substance Painter, and importing into Unity to give it functionality using the Game Kit. It also covers terrain, particles, lighting, and more.

Both of these series were a lot of fun to put together, and I hope they serve as a solid starting point for other artists looking to bring their work into a real-time engine like Unity. If you’ve ever thought, “I want to make a game, but I’m not a programmer,” these playlists are for you.

Thanks for checking them out, and feel free to reach out if you have feedback or suggestions for future tutorials!

– Andre (Vertmode)